A prototype conversion of BASLISK by https://1d105.itch.io/ into a playable game. I may turn it into an original game based on this style in the future. There maybe a few bugs. The only feature not implemented is Scroll of Push killing monster with traps. Enjoy :)

Get to the LAIR and convince Verhu to let you live through the end of the world.

If you enjoy it consider donating to support future projects. Never expected but always appreciated

CONTROLS

arrows keys

move character

1-9, 0

Use item from inventory (0 will use item 10)

g

Take All items in a room

spacebar

Use FISTS when you run out of weapons

x

Search room

t

Toggle creature targeted

l

Level Up (use points)

a

Approach Altar/Verhu

a

Approach Altar/Verhu

~

Suicide (when there's not better option)

*You can click any button if you don't want to use the keyboard shortcuts

DNGNCRWL is an independent production by Alessandro Minali and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.


StatusPrototype
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(16 total ratings)
Authorsilentbunny
GenreAction
TagsDark Humor, Dungeon Crawler, Dungeons & Dragons, Short, Singleplayer

Development log

Comments

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Oh, found an odd glitch: After dying in a room with multiple enemies* and picking a new character (but before spawning) you can target and kill enemies that were in the room you died in with your fists, and they can't hit back. There' doesn't seem to be a limit to the enemies you can kill this way, so you can rack up points then spawn with them and spend it all. Just gained 80 points this way after dying to multiple Dusk Troulls.

I think multiple enemies are required, as you need to be able to hit the target button to attack more than once this way, otherwise you get one swing then it just repeats "you attack with your fists"

Alright buddy, squashed a bunch more bugs with your help. Thanks as always!

Lol, sorry, hope it's not annoying.
In other news: I managed to clone myself!
Evade a nephalix monkey and get attacked whilst doing so, if you fail the save you can get kicked out of the room and also leave it legally at the same time. I wound up with two characters, one in the northern room and one in the southern. I died right after so didn't get to find out what funky effects it causes.

Bug: If you start a trade then search a room before completing, you get softlocked

Fixed the trade bug as well as added a button to stop trading(which I wanted to add from the beginning but never prioritized it)

I investigated the monkey glitch. I know the graphics rendering logic is super wonky and sometimes in rare occurrences it will draw the player twice. I wasn't able to reproduce the specific issue you had but rest assured it is a purely visual glitch and there is only ever a single player in the game code despite what the visuals show. I wish I could track it down and squash it but not sure where it's occurring at this moment. I did fix an error in logic of the monkey following you after punching you out of the room. That no longer happens.

I think a new bug has appeared, if you trade for item 1 in a shop, item 2 will become a copy of item 1. Eg. merchant has sword and salve, I trade for the sword, the salve then becomes another sword.

(+1)

Not sure if its my browser or something, but every entrance has no exits and my character has no items in their inventory. It's not loading properly?

(1 edit)

Fixed it now hopefully. Sorry I didn't really tests the changes too much. Was worried I would botch it up hard and I did :D

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In BASILISK you can attack a foe in an adjacent room with the crossbow, is that something you could include?

yea, thats right. I mention in the description that that it is one of two original mechanics i did not implement (the other being scroll of push letting you kill monsters by pushing them into traps/hell vents/etc)

reason i didn’t implement is because i would need a better UI just to allow targeting  monsters in and out of the room and it could be a little confusing(monsters don’t have unique names, rooms don’t have unique labels, etc)

i can try and implement it when i have some time, but that wont be for a few weeks as I’m currently on vacation ;) ill make a dev post if/when i add it to the game. No promises though, i have an idea for a proper game in this style that i will most likely be working on instead of continuing doing anything with DNGNCRWL.

Oh sweet, more games like this would be great! 

I've finally got around to adding the feature, have fun!

Thanks for adding that feature, but there's a few issues with the crossbow still: Whether you hit or miss, the enemy moves to you and attacks (should only be able to move to you on that round). And you're able to target and attack an enemy through walls that don't have openings, and they can move to you through them.

(+1)

To counter The_kracken_777's comment, I thought the Dusk Troll was perfect, when one appears you really have to consider if you even want to fight it. DNGNCRWL is based on an OSR style game, you're not meant to be able to defeat everything you come across, retreating is always a viable tactic.. If you want an easier fight, iItems are your friend, as bombs, scrolls and poison dont give a foe a chance to counterattack.

(2 edits) (+1)

Love it! It is very addicting. There are some criticisms I have though.

  1. Make it so you cant have a starter room be entirely locked off. That's way too common.
  2. Some way to know if a nearby room is a hellvent and make it so starting rooms cant be hellvent rooms. Instantly dying through no fault of your own except for the fact you haven't obtained an item that has a fairly likely chance to not even appear in your run.
  3. Nerf the dusk troll. Why can it do all of these things? 1.Duplicate more of themselves. 2.Crit you and instantly kill you no matter what amount of health you have. 3. Follow you to other rooms. 4. Deal naturally high levels of damage. Please remove 2 of these things. Having all of them seems a bit much.
  4. Why does the arch cultist always insta kill? Is that intended? Ive never survived an attack and it has never listed damage. I also have the feeling its not even the final boss.
  5. Add a chance to actually find items when searching a room i'm pretty sure all it ever does is spawn monsters, traps and secret doors. It feels like the only reason to search is when you need a secret door or want to kill monsters to level up.
  6. Make it so wickheads don't get an auto attack if you spawn in a room with them.
  7. Give us info on what all the afflictions do its not listed anywhere I can find. I know what nudist and illiterate do but not anything else.
  8. There is a glitch where if you pick up a grappling hook after already having one (Now owning two) and then drop one of them it then makes the game act like you don't have one at all.

Also I have a question is the backup mandate meant to always say "documents sealed by that great and dismal deity guaranteeing passage on the wings of the great Two- Headed Basilisk. Passage from the Dying World to the Undying Hereafter. Seems to be a copy of the one you were already holding. Can never have to many I suppose!" even when you only have ever had one. Is this a glitch or is it meant to be a function-less item?

(2 edits)

thanks for this detailed comment. Almost all the questions you have are answered by reading the source material for this game which is linked in the game description. Since you put effort in writing this up ill give a quick reason for each point you’ve listed but just as a pre amble it mostly boils down to “because thats the way its works in BASILISK!”.

1. everything is randomly generated so this will always be an issue. I agree that there is a pretty high chance of this occurring but remember you have essentially 5 lives and its very quick to roll a new dungeon if you feel its unfair. I could fix this but won’t since it’s not worried about in the source text
2. Almost same as above. It’s part of the brutal nature of RNG. if my maths are right, there is 2.5% of hellvent occurring in any room which seems fine. If its a huge problem it can be combatted by leveling up AGI and getting luckier on rolls.
3. Firstly dusk troulls are tough monsters so they are supposed to be, well, tough. i. This is the unique feature of the monster ii. They cannot instantly crit anymore than any other creature. This can be alleviated by getting more STR or PRE depending on the weapon you are using. iii. All monster have a chance of following you. You can increase evasion by leveling up AGI iv. Its damage die is d6 which is actually mid tier damage.

With all that being said my tip for the troull is just try to run away or kill it before it spawns a friend. Running away is always the better option, alternatively use an item that deals damage without invoking a response (ie. bombs/ poison)
4. The arch cultist does not always insta kill. Every time he hits you have to pass a TOU test or die. He is essentially the last fight in the game and is punishingly so. Again try to use attacks that dont provoke responses before engaging in normal combat or level up TOU to have better luck on saves. He is not the final boss but is the final “fight”
5. You are 100% correct and thats how the rules are in the source text.
6. Just like traps, wick heads may or may not get a sneak attack on you depending on PRE check. Level up PRE if you want to have a better chance against them!
7. Cruel cannot keep pets and pariah prevents any trading with merchants.
8. This is actually a glitch. Good find, ill fix it next time im at my computer which may be a few weeks unfortunately.

Backup mandates are for the final encounter in the game. The encounter is RNG heavy and the backup item is meant to help with that. From the source text each character starts the dungeon with a mandate and it is not listed as equipment which i agree can be confusing.

In summary this was a quick project that i coded basically following BASILISK! Rules verbatim and under the assumption that you either read that text if you want to understand the systems or figure them out by playing the game and failing a lot which is kind of the old school way of doing things which is the vibe both the source text and this game are going for. It seems like you actually did a pretty good job figuring out what is happening behind the scenes all by yourself but im sorry to hear that it was more frustrating than enjoyable. Hopefully the new info helps out a lot and you can give it another go and meet the basilisk!

(-3)

anybody wanna join my dnd google classroom? i plan on having some adventures soon :)

(+1)

Spotted a small bug: If you defeat a monster, search the room and another monster appears, if you fight it appears that you're fighting the first monster all over again.

(1 edit)

It's possible that the new monster is just the same type as the one you just killed. I've adjusted it so that the new monster will always be different to avoid confusion. Thanks for the report!

(+1)

Thanks for the quick fix, and thank you for making this app. I lost a lot of work time to it yesterday! :D 

(+1)

What a gem! Fast, brutal an very addictive game. 

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Fantastic game, played it a dozen times (still havent beaten it). Found a glitch: If you kill a monster and keep attacking you can double kill it for more points and it won't attack back. 

Thanks for letting me know, fixed the bug :)

(+1)

Finally beat it! Really enjoyed this, wonderful job :D
(ps another bug, clicking take all just deletes the items one at a time for me)

Fixed that bug now too :) Thanks for the reports and glad you enjoyed it. I want to expand this and turn it into a proper little game with sound/gfx in the coming months.

(+1)

Might be abug: I appear to not be able to use a secret door in a dark room, I've tried maybe 30 times but without boggle eyes it always spits me out of an existing door and I can't move through a wall to make a new one. Still playing btw, love it!

Dark rooms always use a random exit unless `Boggle-Eyed`. It would randomly select from existing doorways so yeah a secret door would be unusable without that BOON. I think I'll leave it this way :) The solution is: find a way to get `Boggle-Eyed`, good luck :)

(+1)

Amazing conversion of a print and play into a click and play. It makes the fun 1-2 hour game into a 5-10 minute game while keeping the feel and difficulty of the original.